//WorldPosition.cpp #include "WorldPosition.h" namespace Turbulence { WorldPosition WorldPosition::ConvertWorld(hgeVector localPosition) { WorldPosition newPos; newPos.mWorldPosition.y = localPosition.y; newPos.mWorldPosition.x = localPosition.x; newPos.mWorldPosition.y *= -1; newPos.mWorldPosition.y += SCREENHEIGHT; return newPos; } WorldPosition WorldPosition::operator+(WorldPosition& worldposition) { mWorldPosition + worldposition.GetWorldVector(); return *this; } WorldPosition WorldPosition::operator+=(WorldPosition& worldposition) { mWorldPosition += worldposition.mWorldPosition; return *this; } }