Golden Eye | Crazy Cars | Turbulence | Apache | Argus | Code Snippets

Description: Based on the original Goldeneye 64 for the Nintendo 64, Goldeneye is a present day Half-Life two modification. On the project I worked as a programmer, scripter, and level designer. My major contributions included weapon scripting, a sniper rifle, and the second showcase level.

Sniper Rifle - Designed and implemented a Sniper Rifle by modifying the Source Engine code. Using the Magnum from Half life 2 as a starting point. From there I added a scope by changing the field of view based on player input. The weapon model also had to be removed from the players screen. Finally, the screen was jared to disorient the player and simulate the weapons recoil after a shot.

Weapon Scripting - Modified weapon scripts for the Silenced PP7 and AK47 to allow the custom models and sounds to be used. Jasen Moloy and I modified the firing rates, and accuracy cones of existing weapons to accomplish this task.

Level Design - Designed and built the Facility level using Valve's Hammer editor. Nathan Austin designed and built the Dam level.

Level Scripting - Worked on scripted events using the Hammer Editor with team members. The final sequence was designed by Nathan Austin, and implemented by myself and Jasen Moloy. The sequence used a number of entites within the game to control timing and logic. Sounds were recorded by Jasen Moloy.

Project Team:
Nathan Austin (Artist/Level Design)
Sean Carrica (Programmer/Level Design)
Jasen Moloy (Programmer/Audio/Video)





 

Creative Commons License
Designed by Sean Carrica