Code Samples
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GameState.h
StateManager.h
StateManager.cpp
TextureColorManager.h
TextureColorManager.cpp
Project Solution avaliable upon request.
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Description:
Crazy cars is a small 2d rally racing game. The
player races against the clock and AI rally racers. Crazy
Cars has realistic vehicle simulations. Everything within
the game effects the car, from the driving surface, to the
speed moving into a turn.
StateManager: Allows the game to flow between different
gamestates seamlessly.
Wheel: Is used by the vehicle object to assist with vehicle
physics.
Texture Color Manager: Uses a psudeo heighmap to determine
the friction of a surface. This results in the vehicle object
acting differently depending on the surface it is on. Ex.
Dirt, mud, ice, asphault
Project
Team:
Nathan Austin (2D Art)
Sean Carrica (Programmer)
Jasen Moloy (Programmer)
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