Golden Eye | Crazy Cars | Turbulence | Apache | Argus | Code Snippets

Code Samples open in a new window.

GameState.h
StateManager.h
StateManager.cpp
TextureColorManager.h
TextureColorManager.cpp

Project Solution avaliable upon request.

Description: Crazy cars is a small 2d rally racing game. The player races against the clock and AI rally racers. Crazy Cars has realistic vehicle simulations. Everything within the game effects the car, from the driving surface, to the speed moving into a turn.

StateManager: Allows the game to flow between different gamestates seamlessly.

Wheel: Is used by the vehicle object to assist with vehicle physics.

Texture Color Manager: Uses a psudeo heighmap to determine the friction of a surface. This results in the vehicle object acting differently depending on the surface it is on. Ex. Dirt, mud, ice, asphault

Project Team:
Nathan Austin (2D Art)
Sean Carrica (Programmer)
Jasen Moloy (Programmer)





 

Creative Commons License
Designed by Sean Carrica